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[personal profile] icywinds
Name: Honori Cstial
Age: Physically 16, mentally 76.
Height/Weight: 5'5"/175 lbs
Race: Half-human/Outsider

(For clarity's sake, I will refer the past Honori as [personal profile] yukiotoko and the current one as [personal profile] icywinds in this information dump. For any extra information, more can be read here.)


History/Personality
There are a lot of contrast to Honori's personality before (as in back when he was as [personal profile] yukiotoko,) that can be noticed just by first glance and general interaction. Where once before, Honori had an honest and genuine desire to learn more about the world and the people outside his homeland with a mindset that the world works just like what you'd expect out of a story book. Everything has a happy ending in the end! That was how he used to think.

Honori, sixty years ago since the start of his adventuring career, had to experience a very rude awakening in things he had no idea how to comprehend or to help make a change for the better. Things like international and national politics and strife, military and civil matters, and generally keeping his identity has a half-bred human a secret while doing what he could all while trying to play a part in between a broker of peace between races between the natural races (Humans, Elves, Dwarves, Celestials, Gnomes, Halflings, and Warforged) and the Outsiders races (Beings native to the Outer Planes. Dragons, demons, devils, shifters, dragonborns, spirits, monsters, and other supernatural and otherworldly creatures and people are considered Outsiders.) In a way, he had hoped to become an adventuring hero like in the stories he had grew up on.

But that all changed the moment Honori and his party had reached their final act as one of Trigam Adventurer Guild's best group for any mission be it monster extermination to political party escorts WAS to be escorts to high political figures to actually form a peace treaty after the party had done everything they can to ensure the neighboring governments would band together for an alliance against the threat of mindflayer psions that had already been causing trouble for Outsider and native races alike to the point of being a threat to all lifeforms.

But when a doppleganger, that was in service to the mindflayers, actually had taken up a form as Trigam Adventurers Guild's leader representing mediator of the gathering as well has subjecting the representative of humanity to the mindflayer's thralldom-- the now thralled leader of humans actually made the order for all of the Guild operatives to kill off the other representatives of the other races, including the party that brought this together while deeming them as traitors to the Guild and of humanity itself.

Now considered a fugitive on the run, Honori and his party made their attempts to escape. Some had survived, others had not. It was clear that they were now considered public enemy number one as news spread across the continent and to other neighboring places where the other races resided hearing news of the massacre at the peace summit and that the party were the instigators to blame... along with humanity's leader now declaring war on all other races outside of the initial treaty with the non-monster races and claiming that the adventuring party Honori was part of being the terrorist assassins hired by the Outsiders. All to cause discord while the mindflayers use the opportunity to reap from the chaos.

Eventually Honori had returned home, but not even he was welcomed there. In fact, outside of his core family, everyone had treated him so hostile that even his best and close friend, Lanah Orben, had went out and attacked him for being a "traitor and anarchist". Betrayed by people he had trusted, attacked even at his own home, and now every human that has either seen his face or recognizes him made him definitely know that he was Not Welcome.

... and a deep source of resentment bubbled up in Honori. A feeling of rage, anguish, and raw emotion that he had tried to keep in check for so long. He had fought for the peace between monsters and humanity and eventually for a world where everyone could unite together to even stand against a common threat only for this all to lash back at him in full force. And the source of it was because of humans giving him this grief.

It was because of humans that he had to hide who he truly was and tried to fit in their society. It was because of humans that the world had suddenly been thrown into chaos and leaving both him and any surviving members of his party be thrown to the wolves for a sudden spark for war! And it was because of humans that made Honori finally channel something within himself. Something more primal deeply rooted inside him. This swell of negative emotions and the scarring it caused shifted his outlook on a lot of things on what the world truly is.

If he is deemed a monster, then he will embrace it. If he had to hold back everything just so he can fit right in to a human society, then forget trying to be human! His inability to control the elements of both air and his yukionna heritage suddenly... became more manageable with this enlightenment. The reason why he had trouble controlling it because he had denied who he was for the sake of being something he wasn't. And now that he has rejected trying to be human, he accepted that it was better being something NOT human.

A true Outsider. A being who is beyond the realm of mortal men and their ilk. A person that Honori finally felt comfortable of being himself. And acknowledged that humanity does have its faults... and it's okay to resent them for it after what they had done to him and his friends.

But this is only one part of the story. Since then, six decades had came and went and many changes had been made since the public had turned against the original party. It was now considered the Age of Heroes lead by a new Guild in Trigam, the age when humanity had began to expand it's reach across the world killing monsters and demons that were once more hospitpal and reasonable towards humans at one point. But now, it was bloodshed after bloodshed. While the threat of the mindflayers are certainly there, its been brushed to the side with the general populace claiming that it was mainly a hoax or just a rumor at best.

But a new party has formed, a group of researchers with swords-for-hire, had learned from the passing of the previous guild leader that he had died in not only mysterious circumstances, but his body and possessions were never sent for study. The only thing that was salvaged was a journal written with how certain events contradicted what had been reported. Including up to and past the date of the peace summit, and that out of all of the old party that been discovered and brought in either at their weakest state or already dead, there was still one person unaccounted for: Honori Cstial.

And for sixty years, Honori was not any better as he was before. In fact, he had changed drastically to the point of being unrecognizable in his attitude and fighting style that he was a ruthless machine of revenge and destruction. But even he knew better than to start a war with a country by himself-- at least not so blatantly. Over the years, Honori made pacts and treaties with other Outsiders that knew of his reputation before and some even aided in his personal revenge due to interest overlapping each other. Reports of garrisons suddenly swept in a blizzard storm only to find soldiers trapped in ice coffins, people being frozen alive, or even frozen and parts of their body literally broken off and shattered into pieces.

No matter what or where, he became a literal force of nature against the new order in Trigam making it never easy for those in command that betrayed him not able to either catch him or when they do finally corner him, turns into a massive bloodbath that it was more harm trying to take him down than allowing him to shut down remote forts and bases. It was clear on what Honori was attempting... he was trying to weaken the defenses outside of Trigam's borders to allow the Outsiders a stronger foothold bit by bit throughout the years of focused revenge to the humans and the government he had trusted.

It wasn't until when the new party had approached Honori finally after a long series of leads did they meet and question him. Honori, not thrilled or caring about their reasons, saw them as as a threat that would hinder his quest to take down the true traitors of this world. But when asked why he would do it, he only responded with one sentence: "Because I'm following the law."

Through an intense battle and quick thinking diplomacy, the newer generation party convinced Honori to join them and stop his crusade of killing innocent people. While skeptical of the party's motives at first, he conceded that joining with them will bring him closer to his goal and that he'll keep himself from attacking anyone without reason... but he will not hesitate to defend himself accordingly should he feel threatened at any moment. Still harboring hate for humanity and human kind in general, the only true reason he joined the party was because the party themselves reminded him of that there were good and just humans out there... much like his old party many years ago. And that they were seeking the truth of what happened and wishing to take out the true threat to this world; Hoping that they can still unite mortals and Outsiders yet again to take out the true enemy.

So... this time. Just this one time, he'll give humanity another chance. But the stress, the anger, and the frustration he had carried still marred into his mind that it was impossible for him to go back to how he was before. And quite frankly, he didn't want to. He was too naive before thinking the world was like a storybook with a happy ending... if he wanted the happy ending that he craved for, then he'll make this story his last one in the way he wants it.



Abilities
Abilities
A lot of Honori’s abilities can be seen in more detail with his character sheet for a little bit of flavor of description and what they do. However, I will try to summarize the best of what I can to give a better detail on what he is capable of.

Monk abilities: As a monk (in D&D terms anyway), Honori has been trained hard to the bone with all sorts of physical exercises and training by also combining psionic powers that was dormant within him to allow his body, mind, and soul as a unified weapon. The end result is that his body literally now is a living weapon for him to do as he pleases. This training provided him the following skills:

Improved Unarmed Strike: While most people who attack without a weapon deal lesser damage to those who do use one, Monks generally have a much greater effectiveness in unarmed combat thanks to channeling their ki and focusing them into each strike. While Honori can use a dagger in one hand, he can freely use the other hand (or other parts of his body) to make any other follow up attacks as needed. He generally prefers using a dagger because it does LESS damage than his fists when it comes to combat.

While it cannot count as a magic weapon as his dagger, allowing to use a Ki Focus power can grant it just as much effectiveness.

Unarmed Defense: So long as Honori is not wearing any armor (with the exception to cloth armor) and not use a shield, his own body’s natural defenses increases slightly against any attacks coming to harm him whether it be physical, magical, or mental.

Full Discipline: A full discipline power gives a monk at least two actions to choose from, usually an attack technique and a movement technique, when in combat. Attack techniques usually require a standard action, and a movement technique are options for movement in the battlefield. For a monk, a full discipline power represents a fighting style, a unique combination of a move and an attack. For most others an combat, they either choose to move OR attack or make a charge attack to have the same benefits of this ability.

Monastic Tradition (Centered Breath): Monks train in a number of traditional techniques with each monastery focusing on a specific style. The choices for most adventuring monks are Centered Breath, Stone Fist, Desert Wind, and Iron Soul; And the choice they make grants them a specific ‘Flurry of Blows’ power and a defensive benefit.

In Honori’s case, its Centered Breath. Because of being trained under this style, not only does his physical fortitude improves, but each time he strikes an opponent in the middle of an attack, each opponent that was struck is forced to move wherever he wants them to go without fail. If he chooses. A quick and fluid motion like the wind blowing in all directions, hence Honori's preferred style.

Yukionna Physiology: Even though his journal name would have clued that in, it’ll be fun to talk about anyway. This is more of a genetic thing as him being half-human and half-monster (technically), and from his mother’s side of the ice genes be where he is capable of ice manipulation and an intolerance to environments and objects of intense heat. Like a Yukionna, when those who make physical contact with him in any form, he’ll be greatly cold to the touch. Lightly cool if he were to control it successfully or wear his special leather gloves/sashes. He also doesn’t tend to stay around in places for long unless it is to rest and recover, since he had begun to notice from others that the ever since he had obtained his ‘immortality’, he had begun producing a literal cool air around him.

Before, Honori was not able fully control this power of cold and ice manipulation naturally just because he tried to restrict his own power and fit in with human society, so most of the time Honori will rely using his magic dagger to help control and amplify his power as a focus. Hence in most attacks he makes, he can freely choose to either make them normal attacks with normal damage or turn it into cold damage. And whenever Honori himself is struck with cold/ice attacks, other enemies becomes slowed as if their bodies were beginning to freeze up.

But now that he no longer has that restriction, he still has that bonus from his dagger, but he also fully controls ice and snow integrated into each of his attacks so much that he could manipulate it into whatever form. Ice claws, an ice spike, or even a barrier of ice. Being an Outsider at the level of a demon lord, he is capable of freezing an entire person in solid ice only to land a single blow to shatter them into pieces.

Air Elemental Bloodline: On his father’s side, whom is also a monk from the 3.5 era of D&D, there were bloodline traits that gets passed on through generations. Thanks to this, Honori is capable to speak with wind elementals and wind spirits, as his control of the winds also grant him certain boosts to his already natural skills and attacks. Increased speed, adding wind powers to attacks if proven beneficial, and temporary ability to fly.

No now longer restricting his natural abilities, he even commands the air elementals as if he were a Greater Elemental himself with his Outsider status. Using this along with his Yuki-onna powers, he is capable of summoning a snowstorm or a blizzard at a whim. The most powerful ability with the winds that he could muster is summon a wind vortex to surround himself and whatever enemies trapped inside with him as if they were in the eye of a tornado-- as such, the devastating winds will cause destruction to anything it touches from inside and outside its walls like an actual tornado.

Divine Power: In Alverain, most divine warriors that do not follow a specific god are gifted with a divine power by converting themselves to an alignment cause (in Honori’s case, devoting himself for the cause of Lawfulness). Its because of this is why for a short moment of time, he is able to use radiant/holy powers in his attacks and utility powers. For a limited time, he can heal others, make other enemies weak against radiant/holy attacks, increase resistance against damage inflicted upon him, and has a chance to cause blindness with his attacks.

Martial Mastery: Through hardship of rigorous training and painstakingly unforgivable trials to push his body, mind, and soul to the limits to overcome other weaknesses that he lacked in strength, Honori was determined to further improve himself with his speed and natural abilities to make up for any slack on his part compared to his fellow guildsmen with the goal to protect his friends and defeat any threat that he encounters.

The result of that hard, bare-bones training had actually awakened something of primordial origins inside Honori like a wild surge, which is both of a double whammy thanks to his air elemental bloodline and yukionna heritage; A form of perfection. The reason of that claim? His ki focus ability, psionic and divine power, and what elemental properties that flowed inside him made his body a 'pure vessel' as close to what a human body can be. And because of this, certain things about Honori's physical form had altered greatly. One in particular is that he is no longer able to age physically at all, yet he can still die through many means. So he is not immortal, yet he has a form of it. But because of this, he was now considered as a full-fledged Outsider, yet still Honori at the same time.

Its because of this, he is no longer considered [Human] but more of an [Outsider] with the Lawful alignment, however if he were to die and be resurrected by any means that is common for humans to be revived as such, then he is considered as a human then at that point. Abilities that targets humans such as Charm, Illusion, or curse spells that targets specifically humans no longer effects him.

Ever since he had awakened this new nature inside of him, Honori continued to hone his abilities for sixty years, making himself as strong as a Demon Lord to being labeled as a force of nature.



Item Powers
During his adventures and after his 'retirement', Honori has been able to buy and find certain special equipment he is able to use for his adventures. Some of them have unique abilities that Honori can use anytime so long as he has them on his person. Bold equipment means what he currently is wearing. Italics are items he has on his person, but not wearing.

Boots of Teleportation: With these boots worn, Honori is able to teleport at great distances equal to his normal speed and twice as far at-will. Literally warping in speeds in less than a blink of an eye.

Starweave Displacer Cloth Armor+6: Once a day, Honori's robes will create an illusion effect that anyone with the intent to attack him will have a staggering effect with a 50% chance of success or failure, whether it be from a ranged attack or a melee one.

Seashimmer Cloak: Similar to the boots of teleportation, Honori is able to swim as fast as he can run so long as he wears this cloak, and is able to breathe underwater. However, once per day whenever he is struck by an attack, Honori is considered insubstantial and cannot be struck by normal means for a limited period of time.

Medallion of the Mind+6: With this item, Honori is capable of communicating telepathically with anyone and anything, allowing the recipient to respond back in kind since the medallion is treated as tool to allow the two-way communication being used despite not being a Psion.

Also, whenever an enemy hits or misses Honori that he grants combat advantage to, it is the enemy instead for a short period of time.

Frost Dagger+6: The choice of weapon that Honori once used to channel and focus his cold and ice manipulation. It is also because of this weapon, whenever he strikes someone, it can be considered either a Cold attack or a Normal attack. Once per day, whenever Honori strikes with his this weapon, his target takes extra cold damage a lot more severe than normal and is temporary slowed from the coldness for a limited period of time.

Since Honori no longer restricts himself, his own natural power actually increased the dagger's magical ability and output.

Farslayer's Dagger+6: So long as the target is within 25 feet striking distance, Honori will find a way to attack them using this dagger that warps space with each strike.

In seeking refuge during his exile, Honori came across a group of Shard Mind monks during his travels. In because of their hospitality of sheltering him in their home, he offered his services to aid them in payment. He was given this dagger as a sign of friendship after he and they shared techniques and philosophies of their martial arts. Engraved on the blade's hilt is a gem shard with a peculiar arcane symbol. If Honori presents this dagger to their order, he is considered a friend within the monkhood.

Scorpion Tail Blade+6: Supposedly a blade meant to resemble Honori's hatred and frustrations to humanity in general. It as a gift to a questionably amoral Outsider that he is in some odd relationship with. The blade is shaped like a scorpion's stinger, and is capable of not only poisoning its target but immobilizing and greatly slowing down the target as they are taking both actual damage and poison damage.

Ring of the Dragonborn Emperor: When Honori is brought to a bloodied state (being at a half-health state for a simpler idea) and used an encounter power already, this ring allows him to use the same power again. If he hasn't used that same power already, it would not count as being used after using this ring's power first.

Ring of Aquatic Ability: Similar as his Seashimmer Cloak, only with the exception of the inability to become insubstantial when hit. Honori carries this as a safe back up when traveling on waters.

Ring of Feather Fall: No matter how high he is falling, no matter how fast he is falling, and no matter in what position he is falling, Honori will always land on his feet and take no form of damage whatsoever.

Survivor’s Boots: Whenever Honori is in a bloodied state, he does not provoke attacks from enemies whenever he moves in their range, using ranged powers, or using area powers.

Everlasting Provisions: An enchanted food basket that magically provides a day's worth of food for five people or one large person that replenishes itself daily. An adventurer's best friend while out on the road and getting hungry.

Iron Armbands of Power: These armbands grant Honori more damage applied to his attacks when attacking at enemies.

Gloves of Ice: Its thanks to these gloves is how Honori is able to at least give handshakes and make physical contact with people when he is not using sashes wrapped around his hands and wrists. With the ability to help Honori suppress his power, it also focuses it in allowing either more cold damage being applied to his attacks OR penetrate a target's resistance to cold attacks and using it to his advantage.

Belt of Breeching: One of Honori's personal claims when he fought a thralled general in one of the outposts that he had targeted. Should he defeat an enemy to the point of being unable to stand, Honori is granted a healing buff and teleports up to 25 feet away from the fallen enemy.



World

Alverain is, for the most part, a high fantasy world where things like demons, dragons, ghosts, and the like you'd expect from fairy tales and mythologies actually do exist with the humans race being the current ruling in numbers. It isn’t uncommon to see spirits, dwarves, elves, humans, daemons, celestials, and the like intermingling with one another in a commerce like place given how diverse a lot of races in Alverain are, yet even with humans having the most power in the world, there are implications that there are ‘Demon Lords’ that held humans as servants in certain parts, as with lords and nobility of other races all while having spirits and daemons like kitsunes, tengus, dragons, and so on as vassals of their own. A general idea of thinking is that if something had existed in folklore or myth, it had definitely made its appearance in Alverain at one point, if not still existed but isolated somewhere. A great majority of races are just as the same as other fantasy based work, only with some slight differences depending on the country of origins in Alverain. Honori's story takes place on the Lougash continent, a semi landlocked continent of four nations and one string of islands at the east side.

The world of Alverain has a rather odd lore that many people are still debating on how things truly came to be. Whether it was all a creation of the gods, or if a cycle of life suddenly sprung from years of evolution, or if it all was just magic taking form and everyone just shrugged because no further explanation was necessary. Regardless of the reasons, the world so diverse of nearly everything from culture to landscape so much that the only information of its origins from ancestors long ago is nearly forgotten. The most common belief is that there was one Great Creator that gave birth to all the gods of each race, each one having their own goals and purpose to achieve. While the different races do worship their respective gods (some of the time), each one do have a special day of celebration to their Great Creator for everyone to worship and praise for that one day.

There ares also diverse races in Alverain too. While humans are the most numerous ones out of them all, the current races to be counted for are the following: Humans (Native to Trigam.), Elves (Native to Durahan, except for Dark Elves in Trigam), Dwarves (Native to Seriv), Celestials (Native to Serva. Demigods, angels, and general divine creatures and people a considered Celestials), Gnomes, Halflings (Both native to the Kaluba islands), Warforged (Created on the Great Ark. Sentient automatons of metal, wood, and rock not unlike with golems), and Outsiders (Native to the Outer Planes. Dragons, demons, devils, shifters, dragonborns, spirits, monsters, and other supernatural and otherworldly creatures and people are considered Outsiders.).

There are cases of interracial races such as half-elves, half-humans, tieflings, and aasimars and the like are not common, but not rare either. (Although generally the last two would be associated with Outsiders and Celestials respectively.)

The countries in Alverain are:
Trigam; The central country mostly covered in plain fields and bits of forestry, and most commonly home to the humans. The spark of discovery of the unknown and the vast numbers of man that populates and spreads through all over the world in search of more things to search and learn all originated from Trigam, just as Trigam soon became a centralized location of all races converging into a singular location. While humans are indeed a versatile bunch, their real contribution to Alverain is the concept of military tactics and warfare training. In times of peace, humans are generally the most common guard you would find anywhere always vigilant to keep their homeland safe from all kinds of threats. In times of war, there could be no more of a common soldier working for whomever’s banner the most counted for. While generally hard to comprehend of other gods and ways of life from other races, they are mostly the ones who seek out and establish some sort of connections as well to broaden their world. Trigam is not only the central location where most races converge for trades and adventure opportunities, but it is once home to Alverain’s globally known organization: The Trigam Adventurers Guild. A guild organization so large that attracts adventurers and heroes alike that Trigam’s own Guard to its Lords could only rival such a vast number. The old Guild order had been abolished since the failure of the peace summit, creating a newer Guild order calling itself the Trigam United Federation.

Serva; The country in the north that is home to the Celestials. While not exactly noted for worldly power or conquests, the Celestials are more known for being the connections between mortals and the gods. They are actively sought out as peace delegates and negotiators during times of war to form treaties, if not make agreeable rules of war should any conflict were to arise within nations. In other countries, most specifically in noble and royal houses, they are seen as advisers and chancellors in doing what is best to keep the peace between the Lords and their people. It is said that their clerical magic is to be the best of all races, and those of the outside race who travels to the icy and snow capped country of the cold north is bound to experience an ‘enlightened state of mind’ and eventually learn the art of cleric training and surprisingly psionic training as well.

Seriv; The rocky and volcanic spread country to the west that is known home to the Dwarves. While on the landscape, one could only see only desolated grounds and the occasional caves connected to volcanoes and underground holes. But once one enters those caves and travel deep underground, they’ll find a whole different world that is constantly buzzing around with miners, traders, and warriors alike. The dwarves of these lands are just as the same you’d expect in other fantasy worlds; They are proud, they are honor bound, they have a lust for all things valuable, and they much have hot-tempers as their other fantasy counterparts. The only difference, however, is that there is hardly any rivalry with elven folk. The Dwarves are most noted for being masters of magic smithing and mercantilism, and Seriv being the high capital of demand for such master artisans. The concept of trade and armor/weapon making, as well as applying magical runes to improve weapons and armor, all came first from these hardy folk whom take great pleasure of mining through volcanic depths in search of gems, gold, and silver or anything of precious value. Seriv’s (and most of Lougash's) grand bank sits at the deep dark ground next to a constantly active volcano at the capital of Seriv. All stored materials deposited into the bank vaults are stored within specific rooms and warded with magic inside ‘Magma Cells’ with a mixture of gnomish technology and dwarven materials. Mostly the rich, the famous, and the well-connected people are able to have their most treasured valuables guarded within these protection wards and have it further protected from the natural lava seem to be the current best in terms of security in Alverain that has to offer.

And the east is the archipelago called Kaluba that is just ways off the shores of Trigam. It is also known to be the home of the gnomes and halflings races mostly, but all races with a love of machinery and the wish to learn how to master the arts of artificing and engineering will find their home here. While the separate islands tend to become the primary target for unsavory weather such has storms and hurricanes, it is the combined geniuses of these two races is how the islands are able to remain safe. With the gnomes’ constant love of tinkering and building all sorts of creations from using machine to lumber to the very rocks on the ground, and the halflings natural ability to read certain signs via primitive meteorology as well as well versed in arcane lore; These two races were not only capable of creating the worlds’ first magical protection dome from natural disasters, albeit with minor miscalculations initially, but also pioneered Alverain to the study of craftsmanship and architecture into a world of science. It is said that there is a Grand Arc filled with nothing but gnomes and halflings that sails across the ocean of Alverain all while conducting research and creating more and more brilliant works. While the archipelago is home to the smaller race, the Grand Arc is actually home to an accidentally created race thanks to the gnomes; The Warforged, sentient robots that are more commonly known for being labor workers, but also provide protection and security enforcement as well. It was actually thanks to the birth of the Warforged is how the current mission of creating sky flying ships is the current goal of the gnomes and halflings.

At the southern country of Durahan, the deep jungles that cover the country are prime locations on where one would find the elven folk of various kinds. The High Elves tend to have a more central location within the country as overseers of most Elven politics and arcane lore, along with the Wood Elves having more of a tribal villages around the outskirts of the Durahan border with the neighboring countries. Yet just very recently, there is rumors of a new kind of elf appearing near the border of Durahan completely in dark color and white hair, but actually in Trigam all hailing from underground (or so the ones discovered claim), yet they all bear markings and symbols as the High Elves do. With this new race having caught the interest of the world as a sudden new group and a possible key to what the true origins for the other races, the elven folk have gone through great lengths to research more into more information regarding about any possible relationship between themselves and these ‘Dark Elves’.

And just like the Dark Elves, another kind of race also exists and scattered all over the countries in various places. No one truly knows why keep appearing, but generally a summoning or an interplanar gate portal seems to be a cause of their arrival. This particular group seem to not get a long very well with the Celestials, and a very few rare exceptions had been made and that was more for more personal matters. These are the demons, the devils, youkai, spirits, and other supernatural creatures that seem to have mysteriously summoned from an outer planar world that is completely unnatural to Alverain. While initially, these creatures did wreck havoc in everywhere they were able to find, it was through a combined effort from the natives of Alverain to fight and mitigate any potential threat the Outsiders would present. While some Outsiders are not as malicious as others, the certain view painted on the majority did weigh down a lot on the few that were actually trying to help with the efforts.

To this very day after years of fighting among Outsiders and mortals, the Mindflayer threat is still at large with more monsters appearing and invading every day, but now the people of Alverain are more active in quelling any threat to its people. In fact, there are now Demon Lords who had built their kingdoms in certain parts of the lands as part of a declaration against any hostile Outsiders themselves that they will stand as one of the natives of Alverain, thus labeling them as ‘traitors’ to certain Outsider factions.



Technology
The technological level of Alverain is close but not exactly similar to that of the D&D's official world campaign, Eberron, with the only difference is that the technology levels has not reached to the part of perfecting the art of magic to be used as a science, but with gnomish technology, halfling designs, and dwarven materials; they were able to produce both the Warforged race and the dome around the Kaluba archipelago that protects from natural disasters, they are catching up very close within another hundred or two hundred years at least.
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Honori Cstial

November 2016

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